![]() ![]() Physically-based rendering (PBR) has become increasingly popular over the past few years. We know this is not the highest priority task for completing Overgrowth, but with our expanded team, we are still making a lot of progress on gameplay programming and level design, and want to get back into writing some tech posts for you all. This is the first tech post by our new technical artist Lukas Orsvärn! To familiarize himself with the engine he has been experimenting with physically-based rendering shaders. ![]()
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